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Arena tactics hearthstone
Arena tactics hearthstone











arena tactics hearthstone

Drafting your deck is the single most important stage of your run.

arena tactics hearthstone arena tactics hearthstone

People who end their Arena run 0-3 were almost always doomed before their first match begun. I call these people cannon fodder and they pay for my packs. “The Arena is just pure luck, because the cards you end up with are completely random!” Classes like Paladin, Druid and Rogue are also excellent in the Arena however, so don’t feel forced into playing just one particular class whenever the option presents itself. The reason a class like Mage is so popular is its class cards are all good value for what they do, and its Hero Ability is so versatile and helpful in the minion trading game. Just be wary of the more synergy- based classes such as Shaman and Hunter, as their craftiness is reliant on a good draft. In the Arena, there are classes (and by classes I mean Mage) that in general will perform slightly better than others, but none of that matters if you are terrible at playing said class. Take the time to unlock every basic card and gain an understanding of all the classes, not only so you have more options to pick from but also so you’ll better understand your opponents. There’s no point spending 150 gold to cross your fingers and hope Rogue comes up. It goes without saying that you really shouldn’t enter the arena until you’re familiar at the very least with all nine classes. Upon paying the price of admission, you will be presented with three random hero classes and told to pick one. In order to succeed in the Arena, you have to be adaptable, creative and familiar with every card, not just the ones currently in vogue. This might seem obvious given that everything is randomized, but lots of players coming from constructed who are used to playing against the same rush Hunter deck and Handlock deck are caught completely off guard by unusual plays and cards. It can be very difficult to stick to this mentality and it can sometimes feel counter- intuitive, but so does losing.įinally, the Arena is an extremely unpredictable beast. It’s shocking how quickly an Arena match can swing in someone’s favor, so constantly, methodically eradicating their threats in the most efficient way possible should always be your number one priority. until such time as you can cause lethal damage in one turn. Your main priority at all times should be clearing the opponent’s board with efficient trades- your 1 mana 2/1 into their 2 mana 3/2, etc. It can be tempting to smack the opponent in the face for 12 health and ignore their 4/2, but when that minion then takes out your 6/4 and the board swings in their favor you’re going to regret it. The Arena is a slugfest, where efficient trading is vital. High health cards such as Spider Tank, Chillwind Yeti and Boulderfist Ogre can all take out two enemy minions by themselves, making them very valuable, especially as in the Arena there are usually more minions and less spells per deck. Sticky minions like Haunted Creeper and Harvest Golem provide great overall stats for their mana cost. Therefore, in such a random environment, the best cards to pick up are often going to be cards that don’t rely on any others to be good. You can’t always rely on all your lovely class cards either. When you’re randomly selecting cards, you can’t ever rely on setting up synergies and combos. It’s only by changing your mentality and re- evaluating cards with a new mind-set that you’ll start netting kills consistently. When you fire up the Arena, you’re playing a completely different game that just happens to share cards with Hearthstone. In fact, nothing could be farther from the truth. The biggest and most common mistake new Arena players make is assume that the Arena plays the same way as constructed does. Without further ado, let’s jump into the fundamentals. If you can consistently go 6-3, the rewards gained will mean the Arena run pays for itself, as well as netting you a guaranteed pack of cards. The ultimate goal here is not 12 wins, its 6. This guide is designed to turn your 0-3 disasters into 4, 5 or 6 win runs that you won’t have to hide from your family. Here at Hardcore Droid we care about you. You just had to ruin it by clicking the Arena button. Heck, you even struggled your way to rank 20 with a liberal helping of Yetis and Ogres.

Arena tactics hearthstone download#

So here’s the scenario- you decided to download Hearthstone: Heroes of Warcraft after reading this amazing guide, then you cruised through the tutorial while laughing off Gnomes and Demon Killers.













Arena tactics hearthstone